Denne uken lanserte Creative Commons et nytt søk som gjør det enda
enklere å finne bilder på nett som det faktisk er lov å gjenbruke, uten
fare for å motta en faktura i posten fra fotografen. Det nye bildesøket
gir brukerne tilgang til 300 millioner bilder i et og samme søk.
Dette er å regne som et globalt digital fellesgode som fremmer god
delingskultur. Samtidig gjør det nye søket det enklere å kreditere
opphavspersonen riktig, noe som bidrar til at vi får mindre ulovlig
gjenbruk av bilder på nett.
Søket vil i første omgang fokusere på bilder, men på sikt vil det
også inkludere lyd og digitale læringsressurser. Målet er å utvikle et
felles søk for alle de 1.4 milliarder objektene som idag er tilgjengelig
under en fri lisens på internett.
Søket samler bilder fra 19 forskjellige kilder inkludert den norske tjenesten Digitalt Museum.no som tilbyr et åpent søk på 2.3 millioner objekter hvor 126.000 av disse er underlagt en CC lisens. Den største kilden er Flickr som tilbyr 289 millioner bilder i det åpne søket. En spennende ny kilde er thingiverse.com som tilbyr 3D tegninger som er sluppet under en fri lisens.
If there’s one area where smartphones have really improved over the last couple of years, it’s photography and video.
Even though 4K video on smartphones is no new thing, I have never tried to make one complete edit with 4K from any smartphone. I got the Pixel 3 XL this winter and for the first time, I decided to try to shoot a ski-trip and edit the whole thing in Premiere Pro without any colour correction, just to see if the quality was “OK” when published on Youtube in 4K.
The goal was not to do a review or anything like that, but my general conclusion is that both the 4K and the stabilization works great. At the end of this short ski-clip, you will see that I am filming while going downhill, and still, it seems steady.
We have been working on a short explainer video describing the important role of Creative Commons on the GDL platform. It has been an interesting experience for me personally, as we have been crafting this short version of a rather complex explanation on how Creative Commons makes free access, sharing and translation of resources possible on the GDL platform.
This has forced us to focus on the core elements of the CC licenses and a simplified message. We will later pick up some of the positive consequences for stakeholders and actors like publishers and commercial companies.
Over the past year, I have had the opportunity to work with the Global Digital Library, an incredibly rewarding project, with the vision that children around the world will have the opportunity to learn to read in their own language. My responsibility as the CTO of the project has been product development, user testing, partner involvement and marketing.
The GDL collects existing high quality open educational reading resources, and makes them available on the web, mobile and for print. By the end of 2018 the Library will offer resources in at least 25 languages, and by end 2020 at least 100 languages. The platform also facilitates translation and localization of GDL-resources to more than 300 languages.
By the end of 2018 the Library will offer resources in at least 25 languages, and by end 2020 at least 100 languages. The platform also facilitates translation and localization of GDL-resources to more than 300 languages.
After working over the past year with fantastic people at Norad, NDLA, USAID, UNESCO and a large group of other organisation, it is safe to say that this has been a collaborative effort. To be able to launch the GDL platform this week as part of the Global Book Alliance is truly rewarding.
As part of the launch of the platform in Addis Ababa this week, we created the first introductory video that explains the project in 50 seconds
Over the last three weeks, we at the Global Digital Library have conducted workshops in Nepal and Ethiopia, as a part of the initial phase of our project. These user tests are an important part of our work as they provide us with initial user feedback on prototypes and personas. For both workshops, we have made prototypes based on a great mix if content and tech from different open sources and OER projects including resources from Storyweaver by Pratham Books.
Localization using Storyweaver
Localization and translation will be an important part of our work and as a point of reference, we have tested both our own tool for localization and a tool developed by Storyweaver.
We at the GDL project are in the early stages of developing our platform, but if you want to join the community of translators now, you can start using Storyweaver. Our friends at Storyweaver have developed a great website with stories and books that you can read or translate into you own language.
To prepare our workshops we made this tutorial that also can serve as the first practical introduction for anyone that wants to join our movement of translators, using the Storyweaver platform. Check out this 4-minute video to get you going!
Over the last couple of years, the NDLA team have been working to replace Flash-based applications and interactive learning objects. NDLA also needed a tool to make it easy to create, share and reuse HTML5 content and applications. We started developing a new tool in public-private partnership with Joubel, a tech startup in Tromsø, in the northern part of Norway. This collaboration ended up as a project and product called H5P.
H5P is at the time of writing installed on over 14.000 websites. H5P is reused by many universities, large companies and smaller personal websites worldwide. It´s great to see this kind of reuse and in the long run, this will make the platform more sustainable, also for NDLA.
The team developing and designing H5P have been set up with the best product developers from NDLA and designers and developers from Joubel. This kind of public-private partnership is essential to NDLAs innovation process.
In H5P, all you need is a web browser and a website with an H5P plugin. H5P empowers creatives to create rich and interactive web experiences more efficiently.
H5P is a free and open source tool that helps you create HTML5 content in the browser of your choice and share it across all operating systems and browsers. Check out the list of different content types.
As H5P is open source there are no “strings attached”. Anyone can reuse both content and technology without asking Joubel or NDLA for permission. One of the universities that have reused H5P is Colorado.
How to use H5P?
H5P is a plugin for existing CMS and Learning Management Systems (LMS) systems like WordPress and Drupal. Just install the H5P and your system becomes able to create, share, and reuse great interactive content. For systems that don’t have an H5P plugin available yet it is possible to embed content using an iframe or using the Learning Tool Interoperability (LTI) standard. With the LTI and supporting APIs and specifications embedding an externally hosted H5P authoring tool is also possible.
The H5P format is open and the tools for creating H5P content are open source. This guarantees that creatives own their own content and are not locked into the fate and licensing regime of a specific tool.
The release of the 2016 State of the Commons, is an annual deep dive into the global community working to promote the open and free internet. The report covering 2016 was released at the CC global summit in Toronto this weekend. I attended the conference and spoke on a panel Friday.
This year’s report goes beyond data and metrics to focus on the people that power the commons in every region of the world. These stories illustrate how our movement is growing and evolving, driven by people who choose to share. The commons continues to grow, with the total number of CC licensed works now at 1.2 billion in 2016, including the increased use of licenses that invite remix, commercial use, and collaboration — up to 65% of all content shared this year.
The commons is the largest collection of free and open knowledge in the world. In order to bring you this report, we’ve partnered with a handful of the hundreds of platforms that provide CC licensing to bring you more data and user spotlights in a new and attractive format.
The king of the commons is still Wikipedia. The world’s largest encyclopedia is completely collaborative and openly licensed, with 100% of Wikipedia articles under CC BY-SA. To date, ~2.5 million Wikipedia volunteers have contributed 42.5 million articles in 294 languages.
The number of works released under a CCO is also growing, the total number is now just shy of a 100 million. One of the contributors is The New York’s Metropolitan Museum of Art releases 375,000 digital works into the public domain via CC0.
African Storybook is a project that we are collaborating with over the next years. On a continent where conventional publishing produces relatively few titles in African languages, the African Storybook initiative provides open access to thousands of picture storybooks for children’s literacy, enjoyment, and imagination.
This work is a derivative work of Creative Commons blog on Medium used under a CC BY 4.0 license.
Earlier this week I hosted a workshop together with LIFE Academy in Karlstad Sweden. At LIFE academy they are running a unique program focused on the training of decision makers on the topic of ICT for pedagogical development, and this week LIFE had 26 educators speaking 13 different languages gathered in Karlstad Sweden.
This was a fantastic opportunity for us to test methodology around reuse and translation of early grade reading materials into Mother tongue languages, and the workshop this week gave some great results.
During the workshop did the following:
I talked about Open education resources and the work that we have done at NDLA.
We worked in groups to translate early grade reading books
The participants gave feedback on both on the methodology and the tools that we used.
The main part of the workshop was a practical session where we used a platform called StoryWeaver to find early grade reading books that could be relevant for use in different contexts and cultures. The participants then translated from English and into their own languages.
We had participants speaking 13 different languages from Europe, South-America, Asia and Africa. (Bangla, Kubsabiny, Runyankole, Rukiiga, Luganda, Quechua, Khmer, Lusoga, Albanian, Kinyarwanda, Ndebele Shona, Amharic, Kiswahili)
All the participants successfully translated at least one book during our session. This shows the magic of open licenses and crowdsourcing. 2 books into 13 different languages in just 2 hours.
One of the books we translated was “Fat king Thin dog”:
I asked some of the participants to give feedback on their experience during the workshop and here are some of their comments:
This has been a very interesting session. Never knew I could be a good translator. – Marie Gyaviira from Uganda
This tool was awesome i really enjoyed it, I work with elementary students and I am sure they will enjoy using it. – Doruntina Sejdiu from Kosovo
StoryWeaver (www.storyweaver.org.in), an open source digital repository of multilingual stories for children and Donate – a – Book (www.donateabook.org.in), a unique crowd-funding platform that bridges the gap between those who need books and those who want to help provide books for children. The stories at on the Storyweaver platform are licensed under a creative commons license.
Storyweaver offers a simple user interface to translate any book.
About Life Academy
LIFE Academy is a global actor in capacity development with a presence in more than 80 developing and transitional countries. One of their focus areas is training of decision makers on ICT for pedagogical development. The foundation for LIFE Academy´s work is knowledge exchange between industrialised and developing countries.
In this podcast, I talk with Jamie Alexandre from Learning Equality. Learning Equality focuses on technology solutions which are optimized to work in areas where Internet access is lacking or costly. Their project KA Lite is an offline version of Khan Academy, used in over 170 countries. Based on feedback from KA Lite users, the Learning Equality team is actively developing Kolibri, their next generation platform which allows for curriculum alignment of a broader set of content.
Learning Equality builds educational technology solutions that leverage open-licensed content and low-cost hardware to enable a broad range of NGOs, schools, governments, and individuals to implement programs that improve educational outcomes in their communities.
There are many good resources about Creative Commons on the web. I have used a film from Creative Commons New Zealand whenever someone have asked me to explain CC Licences. The short video is a really good introduction with great drawings and examples.
To make it even more suitable to be used as part of my standard OER talk I have re-mixed it and made a version that is just over 3 minutes.
In this short version I have stripped it down and focus only on the core elements and the explanation of these.